Sea of Stars: A new JRPG chapter from Sabotage Studio

Sea of Stars: A new JRPG chapter from Sabotage Studio
When we mention Sabotage Studio, many players may first think of their masterpiece - "The Messenger". The game has received a lot of praise for its unique design and innovative gameplay. After that, Sabotage Studio did not stop exploring, they decided to transform and try a new field: traditional Japanese RPG. The result of this attempt is what everyone is now familiar with, Sea of Stars.

The background story of the game revolves around the two protagonists - Zalai and Valerie. They grew up on the mysterious island "Moon Cradle", facing the threat of "creator", they decided to embark on an adventurous journey. During their journey, players not only have to face a variety of powerful enemies, but also unlock numerous puzzles related to this world.


First of all, from the visual design of the game, "Star Sea" is obviously inspired by the classic "Chrono Trigger". Unlike many modern JRPG games, it uses an oblique top view angle, providing players with a brand new visual experience. When encountering an enemy, players no longer need to go through tedious scene switching, and the battle can start immediately, which greatly enhances the fluency and immersion of the game.
Talking about the combat system, it is a highlight of this work. Different from the traditional turn-based or complete real-time system, "Star Sea" adopts a semi-real-time combat method. This means that the sequence of enemy actions is not completely controlled by the player, but is determined by the underlying system and displayed to the player through a visual countdown mechanism. This adds to the strategic nature of the battle. In addition, players can also interrupt their powerful spell attacks by matching the attribute icons displayed above the enemy's head, which enhances the player's sense of participation.

In "Star Sea", the protagonist team has three characters, each with their own characteristics and skills. This makes the player's choices in battle extremely flexible. The normal attack is no longer just to cause damage, it has become an important means of recovering MP, adding new considerations to the combat strategy.
For players who want a more interactive experience, the game also incorporates a QTE system. Players can increase damage or reduce damage received through accurate key operations. Not only does this increase the engagement of battles, but it also makes every fight challenging.

In order to take care of players of different levels, "Star Sea" also introduced a system called "Sacred Items". These "relics" provide various buffs to the player's character. However, the development team paid great attention to balance when designing, making sure that these buffs don't make the game too easy.

In terms of character growth, Sabotage Studio has taken an approach borrowed from the Fire Emblem series. Every time you level up, in addition to some basic values being randomly increased, players can also choose specific attributes to improve. This design not only ensures a certain degree of randomness in the growth of characters, but also provides players with the autonomy to develop characters.
The background story of the game revolves around the two protagonists - Zalai and Valerie. They grew up on the mysterious island "Moon Cradle", facing the threat of "creator", they decided to embark on an adventurous journey. During their journey, players not only have to face a variety of powerful enemies, but also unlock numerous puzzles related to this world.

In terms of map design, "Sea of Stars" is also ingenious. In addition to common plane exploration, players can also climb or jump to different areas to find hidden treasures or caves. This design makes exploration more in-depth and fun. As a highlight in the game, water exploration also provides players with more opportunities for exploration.

In general, "Star Sea" is a new interpretation of traditional JRPG by Sabotage Studio. They combine modern technology and traditional methods, hoping to provide players with a game experience that is both familiar and novel. Judging from the feedback so far, they are undoubtedly successful.

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