In Act 1 of "Baldur's Gate 3," you may stumble into the Goblin Camp, filled with intrigue and opportunities. Exploring this area is essential if you aim to rid your head of that troublesome tadpole. Be careful, though, for missteps may land you in the Worg Pens jail cell.
Should you make certain choices in the Goblin Camp, such as theft or tampering with doors you shouldn't, you might find yourself thrown into the Worg Pens lockup.
Within this cell, a friendly spider might keep you company, and you may encounter Druid Halsin nearby, one of the companions in "Baldur's Gate 3."
If you're equipped with Thieves' Tools and your character has the ability to pick locks, you can escape by picking the prison lock. Beware, though, the Goblins will detect your action, and you must ensure that you can succeed in their Deception or Persuasion tests. Failure here means a return to captivity.
Alternatively, an escape can be made through a hole in the wall of the cell. On one side, you'll discover a deceased Elf protruding from a hole. Extract him, and you'll gain access to a rapid exit from the jail.
However, this escape method has the downside of needing to reclaim your belongings. In the Goblin jail, your possessions will be confiscated and stored in chests outside the cell entrance. Thus, you'll need to make your way back to retrieve all your gear.
For more insights into "Baldur's Gate 3," make sure to rescue Volo within the Goblin Camp, and look into the best weaponry suited for your party.Don't forget, EasySMX provides game controllers for all game lovers! ! !