Metal Gear Solid 3 is one of the rare examples of games made by Kojima's team that didn't break ground in some ways: MGS4 pushed the limits of the PlayStation 3's unit architecture, and Peace Walker did the same for the PSP , while also splitting the integration of the Metal Gear experience into portable mini-quests that can be played cooperatively. To make Metal Gear Solid 5, Kojima and his team developed a new proprietary game engine, The Fox Engine, from the ground up. After parting ways with Konami, Kojima quickly started working on Death Stranding, but that required setting up an entire studio, hiring a team, and traveling the world to find a character who could render a realistic Norman Reedus. Shit and gurgling game engine. monster energy.
MGS3 feels familiar, but also introduces new concepts like choosing the right camouflage, dealing with wounds, and adding the eponymous stamina meter (which requires eating snakes)
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So, yeah, it's a roundabout way of saying that remaking Snake Eater is a good idea because it's a great game. Not exactly rocket science. Understand the many twists and turns in the Metal Gear series' intricate narrative? That's another story. Another great thing about Snake Eater is that it's a prequel--chronologically, it's the earliest game in the Metal Gear timeline, so it can be played without any background knowledge.
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