In Baldur's Gate 3, there are legendary items that are considered the pinnacle of the game, often hidden in the difficult areas of intricate puzzles and deep quest lines. Each Legendary item is unique, with a unique range of abilities that can protect you from damage at critical moments, or boost your attack power. The acquisition of these items represents a symbol of the player's exploration, challenge and growth in the game.
Let's see what are them:
Weapon type: Quarterstaff
Arcane Enhancement: You gain a +1 to Spell Save DC and spell attack rolls.
Arcane Battery: The next spell you cast when this is toggled active doesn't consume a spell slot
Bound spells: Kereska's Favour
How to obtain it: you can get it in Ramazith's Tower in the Lower City
2. The Annals Of Karsus
Weapon type: Book
Spell: Dethrone (Level 5 Necromancy)
How to obtain it: If you keep heading through the doors from where you found The Red Knight's Final Stratagem, you'll come to a door labelled Ramazith. Unlock this and, being wary of traps, head through the Silverhand door, the Evocation door, then turn around and go through the Silver door to find a lever you can pull. This will unlock the Karsus Vault back in the original room and you can find the book inside
3. Helldusk Armour
Weapon type: Chest armour
Armour Class: 21
Helldusk Armour: You are considered proficient with this armour while wearing it.
Infernal Retribution: When you succeed a saving throw, the caster receives burning for three turns
Prime Aegis of Fire: You have resistance to fire damage and cannot be burned. You take three less damage from all sources
Bound spells: Fly
How to obtain it: you have to go to the House of Hope in act 3, and defeat Raphael to claim it
Weapon type: Shortsword
Prey Upon the Weak: This weapon deals an additional 1-4 piercing damage against targets below 50% HP
Redvein Savary (main-hand): When you make an attack with advantage, you deal 7 additional piercing damage
Crimson Weapon (off-hand): When you make an attack with your off-hand weapon, you can add your ability modifier to the damage of the attack
How to obtain it: you'll get it when you defeat Orin in the Temple of Bhaal in the Undercity in act 3
Weapon type: Trident
Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 thunder damage in a six metre blast.
Veil of the Wind: You gain +3 metre bonus to movement speed and jump distance. Equipping this weapon gives you immunity to fall damage.
Nyrulna glowing: This object shines with a glowing light in a radius of six metres.
How to obtain it: by outwitting Akabi the Djinni to win the jackpot of his wheel of fortune
What else do you know? Welcome to leave your comments.